Overview
A 2d puzzle-platformer where you play as Chime, a small mouse, who must use a magical bell they find to wake up the forest. Luckily for Chime, the bell has magical powers and can activate mysterious stones in the forest to change the environment. Sadly, the bell is too heavy for Chime to jump while holding it, so you'll have to be clever if you want to bring it all the way to the Bell Tower.
This project was my first real game and I learned a ton while making it. This project led me to explore the ins and outs of game engines, helped me develop a love for gameplay programming and making tools, and taught me to use interfaces, scriptable objects, singletons, and serialization.
Accomplishments
Accepted into the M+Dev Games Showcase and shown to over 400 Midwest Game Developers
Best Gameplay Award for GDD 200 level classes at Stout Games Expo
Audience Favorite Award for GDD 200 level classes at Stout Games Expo
DURATION:
4 Months
TEAM SIZE:
3 Programmers & 3 Artists
ROLES:
Developed the systems, UI, and level mechanics
ENGINE:
Unity
TOOLS:
GitHub Desktop, Visual Studio Community 2019, JetBrains Ryder, Trello
PLATFORMS:
Web, Windows, Mac
Best Gameplay
Audience Favorite
My Contributions
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Developed a modular set of puzzle mechanics using serialization that could be easily dragged and dropped into levels for quick iteration. This includes the buttons, ladders, boxes, leaves, gears, stalactites.
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Made many of the game's systems including the Sound Manager, Level Loader, Hint system, Pause and Main Menus.
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Added polish and juice to the game in the form of screen shake and level transitions
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Adopted UX techniques like monadic testing and design iteration
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Conducted over 20 playtests with different players and implemented changes based off of observations and feedbacks